Let’s talk about BioSynth: Rising!
Imagine this: the long-awaited BioSynth finally comes out, you install it, and when it’s ready you launch the game; the music kicks in, you begin the play, and start creating your awesome character; everything is feeling great and you’re super excited.
After a short introduction to your story, you see your hero on a big level. Now what?
How does it move?
Do I move the mouse? Or does it require to use the keyboard? Maybe I need a cyber sword connected to my pc to play?
And those buttons! What are they? Signs of an alien civilization?
Oh, and look at that man on the map! Can I talk to that person? Or is it just an “enviromental object”?
Back to reality… this doesn’t feel good… and that’s why you put a tutorial level in a game.
Do you know what else feels bad? Having to play the tutorial even when you know a game better than yourself. And that’s why you put a skippable tutorial in a game.
In this period we worked exactly on this.
Playing BioSynth the First Time
Here’s a quick look at the tutorial map:
We made it short and to the point, while covering the key aspects you need to understand to play.
And you can always skip it, in part or as a whole, with the click of a button.
Ah, don’t worry about forgetting something, because in your journal there’s a section with all the tutorial explanations – and even some additional tips that you won’t see in the tutorial walkthrough.
Upcoming Features and Content
Other than creating the tutorial, we worked (and are still working) on quite a few things, including:
- Backstories and quests for the companions
- Animations for the character creation screen
- Quality of life UI features, for example, a widget that shows the turn sequencing during combat
- Artistic style for UI elements
- Bug fixing
We should be able to show something about some of these in about a week or two.
Before then, consider supporting the project – it’s of immense help and allows us to insert additional and cooler content in the upcoming demo.
Talk soon!