Today we have a couple of really good news to share.
Let’s dive in!
Going Strong on Kickstarter
About 10 days ago we hit 500 followers on Kickstarter, which is an important milestone for the upcoming launch.
The next milestone is to reach 1000 Kickstarter followers and we’re already in a good spot: currently there are 691 people following the project.
Join us and follow the Kickstarter.
A reminder that when you follow the project, you’ll be notified on launch, so you can catch the best deals thanks to the limited early bird offers.
BioSynth arrives on Steam
Today we published the Steam page for BioSynth.

We’re releasing more screenshots and trailers as we continue the development.
Help Us Shape BioSynth
Since we value your opinion and feedbacks, we’re considering releasing an open Discord server to grow our community and improve BioSynth more and more.
As you may imagine, keeping a community together is something that takes time and energy. But if enough people are interested in sharing their opinion and giving us their feedback, it’s totally worth starting this for the best development of BioSynth in the long term.
So we’d like to hear from you: would you like to join this community to help us shape BioSynth into a great game?
If yes, comment “Yes” to this post.
Thanks for the update, Mauro! I hope the game gets more recognition now it’s on steam!
Thank you, Martin! We’re getting some momentum, we just have to keep going.
I’d potentially be interested in the discord. Although I acknowledge I’m not always very active.
Sounds great! It’s perfectly fine 🙂
Here is hope for a GOG release 😉
Hi Rudi, yes, we’re going to release the game on GOG.
Yes!
Great, thank you!
Can’t find any information about the developers. Knowing what they previously did would inspire confidence.
Hi Bob, we can’t brag about oustanding previous games, even though some team members (like Vincenzo Lamolinara with 13+ years of experience as a concept artist) have a great track record.
In my opinion, it’s better that we prove our worth with something tangible. That’s why we released a demo and we are publishing its updated version soon.