Since the last update, we have witnessed some interesting progresses!
Lots of awesome people are following BioSynth’s Kickstarter. A few days ago, the project passed the 1.000 followers… by the way, if you aren’t following the project, you can do it from this page. To think that the Kickstarter hit 500 followers just 1 months ago!

About 3 weeks ago we launched the Steam page for BioSynth, but we didn’t publicize it except for a short post on this website. Yet, in just 3 weeks, BioSynth passed 400 wishlists. Wishlist it on Steam!

These are great news that are accompanying our work in developing the game.
Improving the Game
Lately we’ve been doing a lot of background work – mostly things that you can’t see right away, but allows us to create stuff easily and quickly, other than making the game more robust.
Apart from that, we’ve kept doing bug fixing – that never ends!
We also added new content. For example, new weapons that grant the players some new skills. Don’t hate us if we don’t show it yet… the time will come soon.
Additionally, we’ve been working on a couple of additional features to make combat richer. But before we can openly talk about them, we have to complete them and be sure that they work properly.
And finally, we also improved some visuals. Here’s an example about the character creation screen before and after the improvement.


Upcoming Content to the Demo
Our goal is to publish a demo where you can start playing the main quest. In fact, up to now, if you tried to play that, you’d encounter this dialog:

But since the dialogs and related quests are ready, we’re going to add the main quest to the demo.

It isn’t the whole main quest though – it’s a light version of the main quest in Act 1… the full main quest for Act 1 will be available for the early access.
Getting Ready for the Kickstarter
We’re preparing for the Kickstarter campaign – will be sharing something as we approach the launch.
The idea was to launch the Kickstarter in June… but we may have to wait 1-3 more months for a few reasons…
A reason is that we want to have the expanded demo ready at least 1 month before the launch. And we may not get there before mid May.
Another reason is that our character artist has had an unexpected event and won’t be able to complete the ninja before June. We want to show you the ninja in action 🙂
Can’t say if he’ll be playable in the final demo, but at least we want to show you some of his combat skills.
The good thing is that if we have to delay the Kickstarter by those 1 to 3 months, we’ll have more time to prepare new content and show you more cool ideas.
We’ll make you know the date as soon as we can say something certain.
Talk soon!