Recently we did something that has been on our to do list for a long while.
We have never talked about this before…
… the reason is that we weren’t sure about the outcome.
BioSynth started on Unreal Engine 4.25. As we were working on the game, Epic kept updating its engine…
… we followed the updates. Sometime updating the game engine was as easy as clicking a button, other time it was a time consuming task.
At a certain point, Epic released Unreal Engine 5. Its features were so fantastic that everyone was talking about it.
We were eager to try it, so we did it!
We did it just to discover that by updating BioSynth to Unreal Engine 5, the game became unplayable: there was a massive drop in FPS.
At the time there were some crucial goals to achieve, so we decided to postpone the migration to UE5 – with the possibility that we wouldn’t ever migrate from UE4.
Well, recently we decided it was the time to take the migration seriously – also because there are a couple of UE5 features that we really wanted to leverage. So we tried again the migration…
…and this time it has been a success 🙂
Finally we’re ready to use UE5 and its incredible potential to further improve BioSynth.
But this is something in more detail that we’ll cover in another day.