February 9

8 comments

Update: Final Steps for the Demo 0.1

February 9, 2022


Are you excited for BioSynth: Rising?

We are πŸ™‚

At the moment, we’re dealing with the final steps for the demo that we call “0.1”: a demo for the team to play and check that everything is going according to the plan.

So we’ll be testing and fixing the 0.1. Once we’re happy with the result, we’ll be sharing the demo with the people that backed us on Kickstarter and the people that supported the project with a pre-purchase here on our website. That would be the demo “1.0” – remember we’re talking about the demo, not the final game… and not even an early access of the game.

Now, if you’re wondering what the final steps of the 0.1 are…

Quests and World Building

We have had basically all the features that we wanted since the end of January. But when placing the quests into the engine, sometimes we noticed that we needed some small tweaks or additions.

Which means that we’ve been developing those.

For example, we needed an object that once repaired could spawn the hologram of an NPC with whom you can talk. And we realized only recently that we couldn’t do that with what we already had. So we had to build that.

Now we should be good to go.

Other than building the necessary features for the quests, we’ve been writing the dialogues.

Where are we at the moment? The dialogues for the side quests are already completed and we are going to complete the dialogues for NPC not related to quests soon.

Let’s share an example of dialogue:

This is the first interaction with an NPC involved in a side quest. It’s the simplest side quest you’ll find in the demo, yet it includes a complex NPC. And what you decide to do with him will have an impact later on in the game.

Want to know another cool thing?

Already in the demo, you’ll find some secondary NPCs who have a dialogue chart that is more complex than the one above even if they are not related to any quest.

And here’s the best part: you can talk with these people, read the cool stories and immerse yourself in this type of world building… or just ignore them. Actually, you can even kill them right away – you’d miss a ton of content, but you are free to do that.

Towards the Demo 1.0

While we’re focused on completing the 0.1, we’re also planning the steps for the demo 1.0. And a part of the team is already working on some of those steps.

Let’s update soon!

    • Thank you, Martin!
      I’m sorry, I’ll have to disappoint you: close to zero chance for March. Once we have the 0.1, we’ll probably need at least a couple of months before the 1.0. If we have done a miraculous work up to now, we may need less time… but let me put some emphasis on the word “miraculous” πŸ™‚

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