December 1


Update: Big Rework

December 1, 2022

It has been a while since we last published the last update about BioSynth. I want to apologize for this and for the delay in publishing the demo.

And I want to explain what’s going on behind the scene.

I’ve had some “life issues” which slowed the project a little – nothing big, but this delayed the progresses by a couple of weeks.

Other than this, we recently started reworking on a level: the slums where you end up at the beginning of the game.


It’s looking much better than before, so we think it’s worth to complete the rework on that before progressing towards the demo.

Unluckily, the slums is a pretty big level, so it’s going to take some time.

The rework is at a very early stage, so we don’t have anything really worth sharing. But so that you can have an idea of what’s going on, here’s a screenshot.

For your reference, in front of the brown building, previously there was just an empty street. Now you can see a small market. Very different scenery. This shows you that it’s a deep rework of the whole map.

We’ll be updating you about this. It may take some time, but rest assured that we’re still progressing and we’re still doing our best 🙂

Talk soon!

  • Just keep grinding guys. You’ll get there. Gamers aren’t going anywhere. We’ll be ready to play when you are.

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