December 14


Update: the Demo is Ready

December 14, 2023

We’re really excited to say that yesterday we delivered the first batch of the BioSynth: Rising demo!

This is a huge milestone for us and we’re proud of what we created.

Let’s talk about a few things.

How Can You Play the Demo?

Since the demo needs additional work, we’re moving forward quite slowly.

Another reason why we’re taking some time it’s that for the last 2 years, BioSynth has been built by a single person with little occasional help from artists (for concept arts, UI design, 3D modeling, animations and audio), devs (for some coding) and testers (for testing the game).

So, because of these two reasons, we’re sharing the demo with a limited number of people at a time. At first we decided to share the demo only with the people who backed us on Kickstarter years ago and with people who preordered the game. After this first initial round, we’re going to share the demo with other people.

If you haven’t got to play the demo yet, be sure to sign for the waiting list (it’s free). As soon as possible, we’ll deliver the demo to you too.

If you’re a streamer/YouTuber/journalist/etc. and want to play BioSynth or talk about it, you can reach us from this page.

There’s Still a Lot of Work to Do

We’re fully aware that the demo still needs a lof work.

But we wanted to give it to the people for a couple of reasons:

  • First, the players’ feedback is vital for improving BioSynth and make it the best that it could be.
  • The demo is fully playable and enjoyable, if you can ignore a few bugs here and there and a couple of VFX/SFX that we still have to make for certain skills. So we didn’t want to make the people who trusted us wait any longer.

What’s Next?

We’re going to improve the demo in a few ways.

  • We’ll try to improve it based on the players’ feedbacks that we’re receiving.
  • Recent works made us realize that a few systems that we built in the past could be greatly improved – as the end result, the game will be more stable, more optimized and more flexible.
  • We’d like to improve the game design and work on some mechanichs – especially when it comes to combat.
  • We’ll be trying to add some new content

It may not seem like it, but these 4 points are a ton of work and after we properly take care of them BioSynth will be in a great shape.

Talk soon with more exciting news!

  • Already played my first hours and collected some notes! I’ll give you feedback on the weekend (hopefully)!
    Really glad i finally got my hands on it!

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