BioSynth: Rising Progress – Neptune Games

Game Progress

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Every cent we get (be it as a donation, a purchase or even from investors/publishers/government) will be counted in this page - so that you have a clear idea of where we are. If you want to support the game, visit this page.


Gameplay

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100% achieved

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100% achieved

ACHIEVED

At this stage, the game is playable. Functions are very basic. Most of the content is missing and the one that is there appear in its early form.


Demo

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€15.223 achieved out of the €20.000 goal

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85% done

Experience the game as intended.

At this point you could play the game and experience it as intended (many features need to be refined and many new ones will be added later on, but the overall feelings you get are close to the alpha version of the game).

You'll be able to understand the basis of the game thanks to a tutorial, wander around one of the city maps, collect items, speak with NPCs, complete quests and have fun with quite a few combats.


Alpha

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€15.223 achieved out of the €65.000 goal

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24% DOne

Enjoy an early version of the final game.

At this stage, all the features are ready (but they still need some polishing). While the content is still incomplete, some areas of the game looks like they should be in the final game.


Beta

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€15.223 achieved out of the €120.000 goal

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13% Done

Experience the real game.

At this point, most of the work has been done. It still needs testing/balancing and bugs fixing... but apart from those, everything is in the game - from both a content and a features perspective.


Release

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€15.223 achieved out of the €140.000 goal

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11% done

Enjoy the game.

Now the testing is done and the game needs just a little bug fixing before reaching its definitive version.


Stretch Goals

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We can unlock up to 10 stretch goals for BioSynth: Rising.

If we gather enough resources, we'll be able to add some super-cool features/content to the game.

New class: Machinist

The Machinist can "summon" machines that aid him in combat. By using different machines, he/she can approach combats in various ways.

New class: Cyborg

The Cyborg is in part human, in part robot. Thanks to his/her robotic parts, he/she can attack from the distance or fight in close combat equally well.

Crafting and the Seekers

The Seekers is a guild made of poeple who search the rarest technology pieces with the goal of creating unique items: weapons, armors, tools... or anything else they can think of!

You can bring them valuable technology pieces and have them craft something unique for you... or you can just sell them those components and make your living out of it.

Robot companion

Meet a fascinating new companion... who is a robot. Not just your average robot! A special robot who has access to its own 3 robot skill tress!

Full voice acting

Let's add voice acting to the whole game!

New class: Soldier

The Soldier is a professional specialized in using the heaviest and toughest equipments. If you like miniguns, bazookas, huge sledge hammers and thick armors, this is the class for you.

Brutality

Do you enjoy seeing your enemies'ribs flying away when they die? Or maybe you prefer to see them melt after receiving a plasma shot? These and much more brutal deaths await your enemies.

New class: Scientist

The Scientist can leverage science and tech to do crazy things. Make small tornadoes or mini black holes are just a few of the astonishing things he/she can do.

New class: Slaver

The Slaver, a class playable only as an evil character, is an expert in enslaving people. Sell your slaves or make them fight for you... who cares about how they end up? 

Special bullets

Want to insert explosive bullets in your minigun? Check. Want a bullet that can bounce from target to target? Check. Want a poisonous bullet? Check.

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